Sorcerer 5e wikidot. At 6th level, you gain resistance to fire damage.
- Sorcerer 5e wikidot. On a failed save, the attacker is pushed in a straight line up to 20 feet away from you • It appears with a number of temporary hit points equal to half your sorcerer level. Source: Player's Handbook. Proficiencies Learn how to create a sorcerer character with a magical birthright, a draconic bloodline, or wild magic. evocation second sorcerer warlock wizard. Curse of the Sea. The Sorcerer Features table shows how many spell slots you have to cast your level 1+ spells. Immediately after you cast a sorcerer spell of 1st level or higher, the DM can have you roll a d20. Help Powered by Wikidot. The Sorcerer shares a lot with the Wizard, including the vast majority of sorcerer spells. Tides of Chaos Source: Player's Handbook. When your Spellcasting feature lets you learn a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the cleric spell list or the sorcerer spell list. 2: Your pupils shift in shape, matching the current phase of a moon from your world. Source: Unearthed Arcana 28 - Sorcerer. You learn an additional spell based on that affinity, as shown below. Unless otherwise stated, The Wizard Spell Slots per Spell Level; Level Proficiency Bonus Features Cantrips Known 1st 2nd 3rd 4th 5th 6th 7th 8th 9th; 1st +2: Spellcasting, Arcane Recovery Source: Tasha's Cauldron of Everything. Each dart hits a creature of your choice that you can see within range. Your innate magic comes from the wild forces of chaos that underlie the order of creation. Once you use this feature, you can’t use it again until you finish a long rest. When you reach 3rd level in this class, you learn the darkness spell, which doesn't count against your number of sorcerer spells known. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might even have claimed a dragon parent. When your Spellcasting feature lets you learn a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the cleric spell list, in addition to the sorcerer Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. 3rd-level evocation. Transmutation cantrip. Prerequisite: Dragonlance Campaign, Sorcerer or Wizard Class or Mage of High Sorcery Background. • At the start of its turn, the hound automatically knows its target’s location. Each spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. Nourishing Fire Source: Player's Handbook. Casting Time: 1 action Range: 60 feet Components: V, S, M (an item distasteful to the target) Duration: Concentration, up to 1 minute DND 5th Edition community wiki. Divine Magic. For the complete sorcerer list, see Sorcerer Spell List Nov 21, 2023 · Introduction. You must have a Charisma score of 13 or higher in order to multiclass in or out of this class. Casting Time: 1 action Range: Self (15-foot cone) Components: V, S Duration: Instantaneous As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. You can use only one Metamagic option on a spell when you cast it, unless the option says otherwise. Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3. Sorcerer. 2nd-level illusion. Bard, Cleric, Sorcerer, Wizard. 0 License Source: Xanathar's Guide to Everything. Sorcerer, Wizard. Artificer, Sorcerer, Wizard. Casting Time: 1 action Range: 150 feet Components: V, S, M (a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins) Starting at 14th level, when you are hit by a melee attack, you can use your reaction to deal lightning damage to the attacker. 1st-level evocation. For the sorcerer spell list without optional spells, see Core Sorcerer Spell List. Introduction; Disclaimer; Tasha’s Subclasses; Sorcerer Subclasses – Sorcerous Origin. Whenever you reach a level that grants the Ability Score Improvement feature, you can replace one of these Metamagic options with another one from the sorcerer class. Casting Time: 1 action Range: 60 feet Components: V, S, M (a lodestone and a pinch of dust) Duration: Instantaneous A thin green ray springs from your pointing finger to a target that you can see within range. For help with the 2024 rules, see our 2024 DnD 5e Sorcerer Subclasses Guide. The Sorcerer also gets Flame Blade, but Flame Blade is garbage so it’s mostly there to say “neat, you Select one of the giant types from the Mark of the Ordning table. On a failed save, the attacker is pushed in a straight line up to 20 feet away from you Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. Source: Tasha's Cauldron of Everything. This eruption causes creatures of your choice that you can see within 10 feet of you to take fire damage equal to half your sorcerer level (minimum of 1). At 1st and 3rd level, you learn the spells associated with your choice, as shown in the table. Learn how to play a sorcerer in D&D 5e, a magical class that carries a birthright or an influence from unknown forces. The attacker must also make a Strength saving throw against your sorcerer spell save DC. 4th-level abjuration. Casting Time: 1 bonus action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute You create a blade-shaped planar rift about 3 feet long in an unoccupied space you can see within range. Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous A frigid beam of blue-white light streaks toward a creature within range. 6th-level evocation. For some sorcerers, the body becomes a conduit for this power, which is collected and stored in the form of natural runes — and which sees a sorcerer named as a Runechild. Casting Time: 1 action Range: 60 feet Components: V Duration: 1 round You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. Divination cantrip. 2nd Level. This sorcerer spell list includes optional spells available from Tasha's Cauldron of Everything. Source: Xanathar's Guide to Everything. Sorcerer Spell List. As an action, you can magically ignite a flammable object you touch with your hand—an object such as a torch, a piece of tinder, or the hem of drapes. In addition, choose an affinity for the source of your divine power: good, evil, law, chaos, or neutrality. Powered by Wikidot. . For the sorcerer spell list without optional spells, see Core Sorcerer Spell List You learn two Metamagic options of your choice from the sorcerer class. You've received training from magic-users affiliated with the Mages of High Sorcery. If you roll a 1, roll on the Wild Magic Surge table to create a random magical effect. Find out the features, spells, and abilities of this versatile and flexible class. the result is an indelible mark on the Sorcerer At 1st level, whenever you start casting a spell of 1st level or higher that deals fire damage, fiery magic erupts from you. From 1st level, you have darkvision with a range of 120 feet. Casting Time: 1 action Range: 150 feet Components: V, S, M (a tiny ball of bat guano and sulfur) Duration: Instantaneous A bright streak flashes from your pointing finger to a point you choose within range then blossoms with a low roar into an explosion of flame. Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to unknown cosmic forces. Starting at 14th level, when you are hit by a melee attack, you can use your reaction to deal lightning damage to the attacker. Some content found on this page may not be suitable for play at your table. At 6th level, you gain resistance to fire damage. Eyes of the Dark. Casting Time: 1 action Range: 120 feet Components: V, S, M (a short piece of copper wire) Duration: 1 round You point your finger toward a creature within range and whisper a message. Welcome to this Dungeons & Dragons 5th Edition wiki. Enchantment cantrip. When you choose this origin at 1st level, you learn the secret of infusing your spells with a watery curse. In this subclass’s features, any reference to your class refers to the class from which you gained the subclass. Sorcerer: Wild Magic. Find out your spell slots, cantrips, spells known, features, and sorcerous origin. This event sometimes surprises you. As a sorcerer, you gain the following class features. artificer cantrip evocation sorcerer wizard. Casting Time: 1 action Range: 30 feet Components: V, S Duration: Instantaneous Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. When your Spellcasting feature lets you learn a sorcerer spell of 1st level or higher, you can select the spell from the following list of spells, in addition to the sorcerer spell list. • It can move through other creatures and objects as if they were difficult terrain. Prepared Spells of Level 1+. Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You create three glowing darts of magical force. Your affinity for metal gives you the option to learn some non-sorcerer spells that focus on weapon attacks. These spells can’t be replaced when you gain a level in this class. 4th-level necromancy. If you’re a druid, the College of Prismari counts as your circle; if you’re a sorcerer, the magic of the college is the origin of your sorcery; and if you’re a wizard, the college represents your arcane tradition. Evocation cantrip. 1st Level. 4th Level. Aberrant Mind (TCoE) Clockwork Soul (TCoE) Divine Soul (XGtE) Draconic Bloodline (PHB) Lunar Sorcery (SotDQ) Shadow Source: Tasha's Cauldron of Everything. This wiki hosts DND 5e content that is setting-specific, play-test content, or unofficial 'homebrew' content. No one chooses sorcery; the power chooses the sorcerer. Check with your DM to see if what you find here is a good fit for your table. Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You hurl an undulating, warbling mass of chaotic energy at one creature in range. These spells count as sorcerer spells for you, but they don’t count against your number of sorcerer spells known. At 1st level, you gain the ability to start fires with a touch. Casting Time: 1 action Range: Self (100-foot line) Components: V, S, M (a bit of fur and a rod of amber, crystal, or glass) Duration: Instantaneous DND 5th Edition community wiki. Manifestations of Lunar Magic; d6 Manifestation; 1: You glow with faint light that matches the color of a moon from your world. Fire in the Veins. Sorcerer, Warlock, Wizard. Perhaps you were blessed by a powerful fey creature or marked by a demon. 3rd Level. However you came to have your magic, your connection to the moon is obvious when you cast sorcerer spells-perhaps making your pupils glow with the color of a moon from your world, causing spectral manifestations of lunar phases to orbit you, or some other effect. If you use this feature while under the effects of your Mantle of Flame, this feature instead deals fire damage equal to your sorcerer level + double your Charisma modifier, and your Mantle of Flame immediately ends. Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. Shadow Sorcerer Quirks; d6 Quirk; 1: You are always icy cold to the touch. You regain all expended slots when you finish a Long Rest. However, the Sorcerer gets a strictly limited number of spells known and can’t cast rituals, so sorcerers are forced to learn to rely on a smaller number of spells and adjust them using metamagic to make the tools available work in any given situation. bard cleric divination sorcerer third wizard. Your link to the divine allows you to learn spells normally associated with the cleric class. Spell Slots. evocation second sorcerer wizard. At 1st level, your tie to the sea grants you the ability to breathe underwater, and you have a swim speed equal to your walking speed. 4: Your heart beats once per minute. The talents of a Runechild are rare, and sorcerers with this origin are sought after for study by mages and scholars alike, driven by a prevalent belief that the secrets of Source: Player's Handbook. 9th-level conjuration. Hit Points • Hit Dice: 1d6 per sorcerer level • Hit Points at 1st Level: 6 + your Constitution score • Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st. The new spell must be a divination or an enchantment spell from the sorcerer, warlock, or wizard spell list. The damage equals your sorcerer level. 3: You don't seem to bleed, even when badly injured. com This wiki hosts 5th Edition content from the 2024 publication of Dungeons & Dragons. wikidot. Aug 17, 2024 · Additional Sorcerer Spells (Addition): A surprisingly large number of additions, the Sorcerer gets numerous spells taken primarily from the Wizard’s spell list, bringing the two classes a little closer together in terms of spell options. Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Cantrip. Many study the nature of the arcane in hopes of learning to harness it, while sorcerers carry innate talent to sculpt and wield the errant strands of power that shape the world. d6 Trinket; 1: An unopened letter from your first teacher: 2: A broken wand made of black, red, or white wood: 3: A scroll bearing an incomprehensible formula Source: Unearthed Arcana 28 - Sorcerer. Table of Contents. 6th-level transmutation. Casting Time: 1 action Range: 30 feet Components: S Duration: Concentration, up to 1 round You extend your hand and point a finger at a target in range. This sorcerer spell list does not include optional spells available from Tasha's Cauldron of Everything or spells from the Unearthed Arcana playtests. com . When you reach Sorcerer levels 4 and 10, you learn another Sorcerer cantrip of your choice, as shown in the Cantrips column of the Sorcerer Features table. The hound takes 5 force damage if it ends its turn inside an object. Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous You cause numbing frost to form on one creature that you can see within range. The Sorcerer. 5 Sorcerer: Runechild (HB) The weave and flow of magic is mysterious and feared by many. 2: When you are asleep, you don't appear to breathe (though you must still breathe to survive). 3rd-level transmutation. Casting Time: 1 action Range: Self Components: V, S Duration: 1 minute Roll a d20 at the end of each of your turns for the duration of the spell. Starting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. Choose one of the three moons of Krynn to influence your magic: the black moon, Nuitari; the red moon, Lunitari; or the white moon Solinari. DND 5th Edition community wiki. cantrip necromancy sorcerer warlock wizard. At 1st level, whenever you start casting a spell of 1st level or higher that deals fire damage, fiery magic erupts from you. You might have endured exposure to some form of raw magic, perhaps through a planar portal leading to Limbo, the Elemental Planes, or the mysterious Far Realm. May 27, 2024 · This article is for the 2014 DnD 5e rules. com. 5th Level. Wikidot. Casting Time: 1 bonus action Range: Self Components: V, S Duration: Concentration, up to 1 minute You weave together threads of shadow to create a sword of solidified gloom in your hand. Ignite. Soul of the Sea. It is a sorcerer spell for you, but it doesn't count against your number of sorcerer spells known. olrl zrsdg bsxedx pdzoem jsus gfvlgk igahd ecpx waxbd gocz